Special Terminals scattered across the world map allow the player to save their game, and they can use them to teleport between terminals in different areas of Tokyo. In special areas, the protagonist can use the in-game currency to restore health and magic points for themselves and their demons, remove status ailments, and revive fallen demons. Such items are bought from merchants scattered around the world map. The protagonist uses a variety of weapons and items, with the primary weapons being swords and guns. The gameplay is similar to that of other games in the series: players make their way through dungeons and fight against demons in a first-person perspective. In Shin Megami Tensei, players take the role of an unnamed protagonist, a teenage boy who can communicate with demons using a computer program. Critical and commercial reception for the game have been highly positive, and its success helped launch Atlus as a developer and publisher, along with popularizing the Megami Tensei series.Ī battle, showing enemies in the top half, and the status of the player's party in the bottom. The character and demon designs were done by Kazuma Kaneko, who used mythical figures and multiple clothing styles in his designs. The story went through multiple revisions, and many settings were inspired by the staff's personal lives. The staff saw it as a remake of the previous Megami Tensei game because of this, they knew what was going to happen in the story, and the development went smoothly. The story is influenced by moral decisions the protagonist makes, aligning him either with the Messians, the Ring of Gaia, or setting him up as an independent agent.įrom the start of the production, Atlus staff saw Shin Megami Tensei as a chance to create a game with the company's brand on it. Transported with two other supporting characters thirty years into the future, the protagonist finds the Earth ruined by a demon invasion, which is now the stage for an escalating conflict between the Order of Messiah and the Ring of Gaia, conflicting cults who wish to bring about kingdoms for their respective patron deities ( YHVH and Lucifer). ![]() When a portal to the realm of demons is opened accidentally by a scientist named Steven and is seized by Gotou, a military commander who believes that he can control the demons, the United States government orders a nuclear attack on Tokyo. The story follows a player-named protagonist who lives in near-future Tokyo. ![]() The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons. The gameplay uses first-person navigation of dungeons and turn-based battles against demons. ![]() It is the third game in the Megami Tensei series and the first in the central Shin Megami Tensei series. Originally released for the Super Famicom in 1992 in Japan, it has been ported to multiple systems and eventually released in the West for iOS in 2014. Shin Megami Tensei is a post-apocalyptic role-playing video game developed and published by Atlus.
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